Genshin Impact ray tracing will not be in it’s 2.0 version in order to preserve its art style, with focus being put on the "player experience". This includes features such as the PS5’s SSD which allows a speedier load time compared to the PS4, according to Zhenzhong Yi, Genshin Impact’s technical director in a recent interview..
"Ray-tracing on PS5 can help create more realistic rendering images," says Yi. "However, adding it into Genshin Impact will take huge efforts from both our artists and devs if we want to stay with our current art style to present the authentic look of Teyvat. So given the efforts required versus the actual level of enhancement it may provide in player experiences, we decided to bring out some other features which may greatly improve player experiences first."
Version 2.0, which will be coming later this month, will feature cross-platform compatibility with PlayStation users and will allow players to swap between PC and mobile versions as well.
"Genshin Impact was envisioned as a cross-platform game from the get-go because we want to give players more freedom on how and where they want to continue their game," he tells GamesIndustry.biz. "When we designed Genshin Impact, we ensured any gameplay added was not heavily hardware-dependent. So players can experience the complete and authentic Genshin Impact on any existing platforms.
Genshin Impact‘s 2.0 update will be released on July 21 and will feature the new Inazuma region along with cross-save functionality. There will be enhanced character shading so players will receive some visual upgrades, but apparently it won’t be at the expense of the game itself, as it seems that the developers are aiming for functionality over visuals in the 2.0 update.
What do you think of this news? Are you disappointed that you won’t be able to get ray tracing for Genshin Impact? Do you even care? Let us know in the comments!