It was pandelerium! Random cards! Random costs! I thought we’d be killed or even worse. All I could think was Chef Nomi still had my casserole dish!

Whether you count yourself among the renegades, rebel, and rouges, or with the jesters, dreamers, and thieves, you’re gonna need all the luck you can muster to win the Randomonium Hearthstone Tavern Brawl this week. Since everything is random, so you’ll have to get in there and roll the bones. Hopefully, you won’t get on a good run of bad luck.

Tavern Brawl basics

  • Name: Randomonium
  • Description: “An encounter at the crossroads… under a manastorm! Choose a class, get random cards. Each turn your cards’ cost are randomized!”
  • Fun level: 3/10
  • Difficulty: 5/10
  • Replayability: 9/10
  • Format: Wild
  • Type: PvP
  • Deck: Provided
  • Rewards: 1 Year of the Phoenix pack

Randomness exists in varying degrees in most Tavern Brawls. This week, the Hearthstone team took it up to 11. The size of your card collection doesn’t matter in this Brawl, as the deck — the very random deck — is provided. What remains true is the RHBA (Random Hearthstone Brawl Autotext): “You’ll find everything from Legendary cards to Basic cards in your deck. You’ll have some class cards and some neutrals, but there are no strict ratios — it’s all random.”

How to win the Randomonium Tavern Brawl

Playing this Brawl requires an Arena mindset where good trades are key. Don’t hesitate to drop a minion for pure stats, even if its effect won’t go off, like effects that trigger if you’re holding a dragon or the like. You have no idea if you’ll have a dragon in your deck to ever trigger it, so don’t worry about it.

Mulligan for your high cost cards and hope they get a significant mana discount. Flood the board with your over-statted and underpriced minions. The decks are minion heavy with limited opportunities to reset the board, so if you get some big minions down, it’s unlikely your opponent will be able to answer in time. Your opponent will have some class spells, but it should be fairly safe to commit to a wide board without fear of AOE.

Your normal strong Arena classes like Mage and Paladin are good choices. Mage has the most flexible Hero Power in the game, and Paladin has the most consistent. Warlock’s Hero Power shines and the games often become “top deck” battles. But any class can win with a strong enough deck — and you won’t know for sure if you have a strong deck until you start playing. Don’t be afraid to concede early if it looks like things aren’t going your way.

This is a great way to get some of those “Play as Class X” quests done. If you want the card pack, just keep queuing up. Eventually, you’ll get a strong deck and overwhelm your opponent. May the RNG ever be in your favor my friends and luck be a lady tonight.

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I would rip /spit out of the game by the roots. It looks like that might happen — at least in Burning Crusade Classic — and I’m pleased as punch about that, because… actually, what does that saying even mean? Pleased as punch? Punch is a drink, usually a fruit based concoction with alcohol in it and… wow, way off topic. Sorry. Anyway, I think spitting on people is gross and I don’t want to see it in game.

Also, I’d really be fine with randomly being asked to duel complete strangers just because they’re bored. I’m not as get rid of dueling as I am about removing /spit. I’d be fine if you could duel but you had to go to a special place to do it, or if there were designated dueling areas in major cities so it could happen out of my way and I wouldn’t have to deal with it at all. Maybe even make a fun minigame out of it or something, turn players into their own battle pets or the like. Just keep it out of my way while I’m trying to craft something or get a quest done or otherwise busy.

Maybe I’m weird, though. Maybe there’s nothing in either retail World of Warcraft or WoW Classic/BCC that you would like to remove. Maybe you love absolutely everything about the game, would never change a thing, and don’t want to yank your own hair out in frustration at yet another escort quest with an NPC who charges face first into packs of mobs, almost dies, forces you to go absolutely HAM on the pack with all your cooldowns, then runs back thirty yards and starts leisurely walking forward again like he’s on a genial saunter through the Silithid nests.

But just in case, what about you? What would you remove from WoW Classic or retail WoW if you had the chance?

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