Back 4 Blood: The Best Cards

Back 4 Blood is a zombie shooter game from Turtle Rock Studios. Dubbed as the spiritual successor of Left 4 Dead, it offers a modern twist on the horde shooter gameplay. Along with passive skills and a variety of skins for each Cleaner, you can collect skill cards and craft your own builds that will affect your playstyle in Back 4 Blood. Out of 156 cards you can get in this game, here is the list of the best Back 4 Blood cards that you should consider adding to your decks.

Table of Contents:

Back 4 Blood – The Best Cards for Your Deck

17. Two Is One And One Is None

  • Grants the ability to equip a secondary primary
  • -25% weapon swap speed

I put this one first simply because who doesn’t want to run around with a light machine gun and a shotgun, running around blasting Ridden’s faces with glee? Especially if you play Hoffman? Oh and I guess it also works well if you need a more flexible build, such as running a sniper + SMG decks as well but who cares about that.

16. Second Chance

  • +1 Extra Life
  • +5 Health

It’s one of the first cards you get by default in Back 4 Blood, but Second Chance by no means is bad or forgettable. The addition of an extra life is practically the safety net you will need until you completely master the whole game, even on higher difficulties.

15. Face Your Fears

  • Gain 3 Temporary Health whenever you kill a Ridden within 2 meters

Although “temporary health” doesn’t sound like it would help much, you will still mow down Riddens in this game anyway. Might as well take something to buff you up and make you practically “invincible”, particularly if you run a melee or shotgun build.

14. Ammo Stash

  • Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower

Unlimited ammo, enough said! You might want to pair it with reload cards such as Reload Drills to mitigate the negative side-effect.

13. Life Insurance

  • 2 Extra Lives, lose 50 Copper at the start of each level

Good card to use especially in tougher missions in late-game where everything hits harder. At that point, you should be loaded with Copper so you’ll get the maximum benefit with minimum investment.

12. Inspiring Sacrifice

  • Team Effects: When you or a teammate becomes incapacitated, all teammates heal for 25 Health over 20 seconds

This card is actually abusable. Everyone on your team will get a full heal over time anytime someone goes down if all of you use this. An essential card to use in early-game when your build isn’t ready yet, and you really shouldn’t tackle Veteran without this (especially with randoms).

11. Down in Front!

  • While crouching you neither take nor deal Friendly Fire damage. +10 Health

An extremely important card to take when playing Back 4 Blood‘s Veteran and Nightmare since friendly fire is active. Practice crouching every time when you take point in Recruit.

10. Fresh Bandage

  • Heal 10 Trauma Damage at the start of each level

Trauma Damage buildup is huge in higher difficulties and healing even just 10 points per level actually helps a lot.

Back 4 Blood: The Best Cards

9. Breakout

  • Hold a button to free yourself from Grabs, 50% Breakout Cooldown reduction

An essential card if you aren’t careful, playing with braindead bots, or teammates that aren’t team players.

8. Money Grubber

  • Each time your team loots Copper, you gain 5 additional Copper stacking up to 100 additional Copper

It’s pretty important to have if you’re making a higher difficulties deck in Back 4 Blood. The extra Copper allows you to save up for the health stations (only 1 free heal in Veteran), buy both team upgrades every time, or stack Medkits and Pipe Bombs.

7. Copper Scavenger

  • You can sense nearby Copper, more Copper piles spawn

One of the best starting cards you can pick in Back 4 Blood. More Copper means you (and your team if you’re generous) can easily stock up on items and ammo between each level.

6. Compound Interest

  • Gain 10% of your total Copper in each Safe Room

This is also another card you can abuse. Before ending the level, everyone drops their Copper and lets the player who has this card grab all of it. Your team can easily make over 1,000 extra Copper doing that trick.

5. Broadside

  • Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters

“Always aim for the head” is good advice, and it gets better with this card since it adds a decent chance to deal additional damage to surrounding enemies.

4. Quick Kill

  • 50% Accuracy, Disables: Aim Down Sights

Disabling ADS for 50% Accuracy doesn’t sound like a fair trade-off, but hoo boy, how wrong you are if you thought that. The accuracy bonus actually lets you shoot most guns with great precision even without ADS. And with this, you can use all the other cards that disable or reduce the ADS effect without any worry to reap all the benefits!

3. Marked For Death

  • +10% damage to pinged mutations and mutations are highlighted

You should always ping any Mutations you come across in the first place to let your teammates know of any danger so why not add a buff while you’re at it? This card can stack although it doesn’t really reach 40% bonus damage. Still, pair it up with Confident Killer and Ridden Slayer to maximize your damage output.

2. Meth Head

  • 40% Melee Attack Speed, 40% Melee Stamina Efficiency, Your Melee Attacks no longer stick in tough enemies, Disables: Aim Down Sights

One of the most important cards for a melee deck in Back 4 Blood. Since it doesn’t just buff your damage and stamina up but also makes your melee attacks much more effective on Mutations.

1. Ignore the Pain

  • 20% Melee Damage against Mutations. When you deal Melee damage to a Mutation gain 1 Temporary Health and recover 3 Stamina

This is also an important Back 4 Blood card if you’re running a Mutation hunter melee deck since it lets you keep whacking their faces without (too much) worry.

Back 4 Blood – All Cards List in Deck Manager

Brawn

Back 4 Blood Brawn
Vitamins 15 Health
Hydration Pack 25 Health, -15% Ammo Capacity
Canned Goods 40 Health, -30% Stamina
Batter Up 50% Melee Damage, 5 Health
Spiky Bits 25% Melee Damage, 10% Damage Resistance while using a Melee weapon, -15% Ammo Capacity
Mean Drunk 75% Melee Damage. Your Melee Attacks cleave through enemies dealing damage in a large area. Disables: Sprint
Durable 15% Trauma Resistance, 5 Health
Body Armor 25% Trauma Resistance, -15% Ammo Capacity
Wooden Armor 40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance, -100% Explosion Resistance
Grenade Training 25% Accessory Damage
Demolitions Expert 50% Accessory Damage, -15% Ammo Capacity
Improvised Explosives 75% Accessory Damage, -25% Swap Speed
Confident Killer When you or your team kills a Mutation gain 1% damage (up to 15% until the end of the level)
Heavy Hitter Melee hits against Weakspots deal 20 additional Stumble Damage
Ignore the Pain 20% Melee Damage against Mutations. When you deal Melee damage to a Mutation gain 1 Temporary Health and recover 3 Stamina
Berserker Gain 10% Melee Damage, 10% Melee Speed, and 5% Move Speed for each Melee kill in the last 4 seconds
True Grit When you take a single hit for 15 or more damage, heal 8 Health over 5 seconds
Pyro 100% Fire damage. Kill with fire grant you 3 Temporary Health. You can sense flammable objects nearby
Bomb Squad 100% Explosive Damage, 35% Explosive Resistance
Scar Tissue Take 1 less damage from all Ridden
Battle Lust Melee Kills heal 2 Health
Line ‘Em Up 100% Bullet Penetration with Assault Rifles
Face Your Fears Gain 3 Temporary Health whenever you kill a Ridden within 2 meters
Well Fed -20% Stamina Regen, Teama Effects: 10 Team Health
Heavy Attack Charge: Hold the attack button with Melee weapons to burst forward. Charge attacks deal 100% increased damage
Sunder Melee hits cause the target to take 20% increased damage for 5 seconds
Overwatch Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target
Fresh Bandage Heal 10 Trauma Damage at the start of each level
Two is One and One is None You can equip a Primary weapon in your Secondary slot. -25% Swap Speed
Offensive Scavenger You can sense nearby Offensive Accessories, more Offensive Accessories spawn
Chemical Courage Pain Meds you apply also grant 25% damage for 60 seconds
Numb Gain 15% Damage Resistance while you have Temporary Health
Broadside Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters
Buckshot Bruiser When using Shotguns, gain Temporary Health for each pellet that hits
Second Chance 1 Extra Life, 5 Health

Discipline

Back 4 Blood Discipline
Ammo Pouch 25% Ammo Capacity
Ammo Belt 50% Ammo Capacity, -20% Stamina Efficiency
Ammo Mule 75% Ammo Capacity, Disables: Support Accessories
Front Sight Focus 20% Accuracy
Optics Enthusiast 30% Accuracy, -20% Stamina Efficiency
Quick Kill 50% Accuracy, Disables: Aim Down Sights
Motorcycle Jacket 5% Damage Resistance, 5 Health
Padded Suit 10% Damage Resistance, 5 Health, -20% Stamina Efficiency
Motorcycle Helmet 15% Damage Resistance, 10 Health, Disables: Aim Down Sights
Combat Training 5% Bullet Damage, 50% Bullet Penetration
Large Caliber Rounds 7.5% Bullet Damage, 100% Bullet Penetration, -20% Stamina Efficiency
Silver Bullets 10% Bullet Damage, 150% Bullet Penetration. When you kill a Mutation, you lose 5 Copper
Antibiotic Ointment 20% Healing Efficiency
EMT Bag 40% Healing Efficiency, -20% Stamina Efficiency
Field Surgeon 60% Healing Efficiency, -50% Use Speed
Energy Bar 20% Stamina Regeneration, 5 Health
Cold Brew Coffee 40% Stamina Regeneration, -10% Stamina Efficiency
Natural Sprinter 100% Stamina Regeneration, -50% Maximum Stamina
Inspiring Sacrifice Team Effects: When you or a teammate becomes incapacitated, all teammates heal for 25 Health over 20 seconds
Charitable Soul Healing a teammate also applies 50% of the effect to you
Hunker Down While crouching, gain 10% Damage Resistance and 40% Accuracy
Avenge the Fallen Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds
Vanguard Melee kills grant 1 Temporary Health to you and nearby teammates
In the Zone Precision Kills grant 5% Reload Speed for 5 seconds (stacking up to 10 times)
Trigger Control 25% Accuracy with Assault Rifles and Sniper Rifles
Needs of the Many -20% Health, Team Effects: 1 Team Extra Life
Combat Knife Turns your Bash into a Knife that counts as a Melee weapon
Meatgrinder Gain 30% Move Speed and Accuracy while crouched and using an LMG
Scattergun Skills 40% Reload Speed with Shotguns
Controlled Movement 40% Move Speed while aiming down sights with Sniper Rifles
Ammo for All Team Effects: 10% Team Ammo Capacity
Down in Front! While crouching you neither take nor deal Friendly Fire damage. 10 Health
Poultice When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds
Group Therapy When you use a Medical Accessory, all teammates heal for 5 Health
Medical Professional First Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life
Ammo Scavenger You can sense nearby Ammo, more Ammo spawns
Support Scavenger You can sense nearby Support Accessories. More Support Accessories spawn
Weapon Scavenger You can sense nearby weapons. More weapons spawn
Amped Up When you exit a starting safe room, your team gains 50 Temporary Health
Patient Hunter Each second you Aim Down Sights increases your Damage by 10% (up to 3 stacks)
Power Reload Reloading a gun within 0.75 seconds of reaching low ammo will increase its magazine size by 30% until the next reload
Marked for Death Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies
Knowledge is Power 10% Weak Spot Damage allows players to see values for damage they deal and enemy health bars
Tactical Vest 30% Rifle Ammo Capacity, 10% Damage with Assault Rifles and LMGs
Experienced EMT When you use a Medical Accessory, the target gains 20% Maximum Health until the end of the level

Fortune

Fortune Cards
Grenade Pouch 1 additional Offensive Inventory
Double Grenade Pouch 2 additional Offensive Inventory, -10% Damage Dealt
Surplus Pouches -10% Health, +1 Team Offensive Inventory
Fanny Pack 1 additional Support Inventory
Shoulder Bag 2 additional Support Inventory, -10% Damage Dealt
Box O’ Bags -10% Health, +1 Team Support Inventory
Mugger Melee kills have a 2% chance to spawn ammo
Highwayman Pistol kills have a 2% chance to spawn ammo
Admin Reload When you stow your weapon it reloads, -15% Ammo Capacity
Bounty Hunter When you kill a Mutation, gain 10 Copper (up to 300 per level)
Ammo Stash Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower
Life Insurance 2 Extra lives, lose 50 Copper at the start of each level
Wounded Animal Kills while at Critical Health recover 1 Health
Compound Interest Gain 10% of your total Copper in each Safe Room
Lucky Pennies Whenever you or your team loots Copper, you have a 35% chance to find 35% additional Copper
Money Grubbers Each time your team loots Copper, you gain 5 additional Copper stacking up to 100 additional Copper
Run and Gun You can shoot while sprinting
Copper Scavenger You can sense nearby Copper, more Copper piles spawn
Share the Wealth Each teammate gains 100 bonus Copper at the start of each level
Shell Carrier 30% Shotgun Ammo Capacity, 10% Damage with Shotguns
Hazard Pay Gain 250 bonus Copper at the start of each level
Saferoom Recovery Your Team heals 5 Trauma Damage and refills 10% Ammo at the start of each level

Reflex

Reflex cards
Cross Trainers 20% Stamina, 20% Stamina Regen, 3% Move Speed
Energy Drink 40% Stamina, -5% Damage Resistance
Rhythmic Breathing 60% Stamina, -20% Slow Resistance
Reload Drills 20% Reload Speed
Widemouth Magwell 30% Reload Speed, -5% Damage Resistance
Mag Coupler 50% Reload Speed, Disables: Aim Down Sights
Slugger 5 Health, 10% Melee Stamina Efficiency, 20% Melee Attack Speed
Brazen 30% Melee Stamina Efficiency, 30% Melee Attack Speed, -5% Damage Resistance
Meth Head 40% Melee Attack Speed, 40% Melee Stamina Efficiency, Your Melee Attacks no longer stick in tough enemies, Disables: Aim Down Sights
Ridden Slayer 20% Weakspot Damage
Reckless Strategy 30% Weakspot Damage, -5% Damage Resistance
Hyper-Focused 50% Weakspot Damage, -75% Aim Down Sight Move Speed
HI VIS Sights 30% Aim Speed
Tunnel Vision 50% Aim Speed, -5% Damage Resistance
Steady Aim 80% Aim Speed, -50% Aim Down Sight Move Speed
Shooting Gloves 25% Weapon Swap Speed
Guns Out 50% Weapon Swap Speed, -5% Damage Resistance
Cocky 75% Weapon Swap Speed, When you take damage, your Accuracy is reduced by 20% for 3 seconds
Smelling Salts 100% Revive Speed
Pep Talk 150% Revive Speed, -5% Damage Resistance
Rousing Speech 225% Revive Speed, Disables: Offensive Accessories, Team Effects: 20% Reduced Incap Trauma
Dash 5% Move Speed
Fleet of Foot 10% Move Speed, -5% Damage Resistance
Run Like Hell 15% Move Speed, When you take damage, your Accuracy is reduced by 20% for 3 seconds
Superior Cardio 20% Stamina, 20% Sprint Efficiency, 5 Health
Olympic Sprinter 30% Sprint Efficiency, -5% Damage Resistance
Reckless 40% Sprint Efficiency, When you take damage while Sprinting, you lose all Stamina
Breakout Breakout: Hold a button to free yourself from Grabs, 50% Breakout Cooldown Reduction (Base 60 seconds)
Combat Medic 50% Use Speed, Heals teammates for an additional 20 Health when you revive them
Fire in the Hole! When you throw and Offensive Accessory, gain 20 Temporary Health and 20% Move Speed for 5 seconds
Medical Expert 15% Healing Efficiency, When you use a Medical Accessory, you gain 15% Move Speed for 15 seconds
Rolling Thunder 35% Move Speed while firing with Shotguns, 10% Damage with Shotguns
Speed Demon 6% Move Speed while using an SMG, 35% Reload Speed while using an SMG
Hellfire 45% Move Speed while firing, 5% Move Speed while not firing
Marathon Runner No Movement Penalty for strafe and backpedal, Disables: Sprint
Mandatory PT Team Effects: 15% Team Stamina
Pep In Your Step Precision Kills grant you 10% Move Speed for 5 seconds
Shredder Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Glass Cannon 25% Damage, -30% Health
Sadistic Gain 5% Weakspot Damage for each Precision Kill in the last 10 seconds
Evasive Action When you take a hit for 10 or more damage gain 20% Move Speed for 3 seconds
Adrenaline Fueled 100% Stamina, -75% Stamina Regeneration. When you kill an enemy, gain 10 Stamina instantly and an additional 10 Stamina over 5 seconds
Miraculous Recovery When you use a Medical Accessory, it has a 25% chance to have 100% increased effect
Screwdriver 50% Use Speed, 10% Stamina
Multitool 75% Use Speed, -5% Damage Resistance
Headband Magnifier 125% Use Speed. When you take damage, you have a chance to be blinded for 1 second
Utility Scavenger You can sense nearby Quick Accessories. More Quick Accessories spawn
Stimulants Pain meds you apply also grant 10% Move Speed, 10% Reload Speed, and 10% Weapon Swap Speed for 30 seconds
On Your Mark When you exit a starting safe room your team gains 15% Move Speed for 30 seconds
Killer’s Instinct 30% Weakspot Damage, Disables: Aim Down Sights
Power Swap Changing weapons within 0.75 seconds of reaching low ammo grants 20% Damage for 5 seconds
Stock Pouch 30% Sniper Ammo Capacity, 10% Damage with Sniper Rifles
Mag Carrier 30% Pistol/SMG Ammo Capacity, 10% Damage with Pistols and SMGs
Mad Dash 20% Sprint Speed, 30% Sprint Stamina Efficiency

Back 4 Blood is now available on PS4, PS5, Xbox One, Xbox Series X, and PC via Steam as well as Xbox Game Pass.