Speaking in the latest issue of Famitsu magazine, Final Fantasy 16 producer Naoki Yoshida revealed that the upcoming JRPG dropped turn-based combat in order to appeal to younger generations.

Yoshida-san revealed that he’s noticed a growing number of opinions, especially among younger audiences, that fail to see the appeal of turn-based combat.

I’m from a generation that grew up with command and turn-based RPGs. I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games.’

This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.

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For several console generations now, all character expressions can be done in real-time. Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.

It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle’, to make a decision during a battle.

Speaking in the same interview, Yoshida revealed that developing Final Fantasy 16 with an open-world setting would take over a decade.

Final Fantasy 16 is scheduled for release in Summer 2023 for PS5 and PC.

[Source – Famitsu Interview translated via VGC]